![]() Issue 1) VrayHDRi (with default multiplier 1) in DomeLight (defaultmultiplier=30) -) Contributes to scene lighting by taking default texture intensity, multiplied by VrayHDRi intensity, and lastly by Domelight intensity ThanksĪctually there are 3, not 2 issues - ) He overcomplicated what he could: So, to end this long winded question, how can I brighten up my background HDR images without blowing out the building?. Decreased the inverse gamma and the building blows out and the background is still dark. ![]() After going past 2 in the render multiplier nothing changes. Tried increasing the overall multiplier and render multiplier in the material and I get a very slight change. Even after increasing the subdivs in the dome light. If I change the aperture or ISO the image does brighten up but the white trim in the building blows out again, (all blue). If I change the dome light or Vray sun intensity the building gets blown out but the background stays the same. I bring the images into the material editor, (VrayHDRI texture), mapped to spherical, dragged it to the dome light texture and the environment slot. Everything I change brightens up the building but the sky and lighting don't change. I've tried 3 or 4 different HDR images for my exterior scene and I keep getting a very dark background image.
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